프로젝트:deathlord
sdk : 5.7.0
안녕하세요
SDK 5.6 ->5.7로 업데이트이후 채팅방 생성,입장이 불가능해진것같습니다.
5.7업데이트이후 콘솔에서 채널그룹을 새로 만들고 해당 그룹 이름으로 접속을시도후
Exception: Not connected. (0)
#xl.#wl.#il (System.String , BackEnd.Tcp.ChannelType ) (at <313334bdd2724e8488e02909d855f0f2>:0)
#xl.#wl.ChatToChannel (System.String , BackEnd.Tcp.ChannelType ) (at <313334bdd2724e8488e02909d855f0f2>:0)
BackEnd.RealTime.GameChat.ChatToChannel (BackEnd.Tcp.ChannelType type, System.String message) (at <313334bdd2724e8488e02909d855f0f2>:0)
Chatting.PublicChatting () (at Assets/1TestFolder/BackEndScripts/Chat/Chatting.cs:39)
UnityEngine.Events.InvokableCall.Invoke () (at <028e4d71153d4ed5ac6bee0dfc08aa3b>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <028e4d71153d4ed5ac6bee0dfc08aa3b>:0)
UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:377)
Backend.Chat.ChatToChannel(ChannelType.Public,“채팅내용”); 에서 오류가일어나는것같습니다.
SDK 업그레이드이후 추가로 변경해야할점이 따로 있나요?