샘플코드를 이용해서 프로그래밍중입니다.
초기화 성공 - 로그인 성공 - 채널리스트 조회(address : ec2-3-39-0-171.ap-northeast-2.compute.amazonaws.com / groupName : / inDate : 2022-10-11T09:13:14.940Z / alias : 파이널길드
UnityEngine.Debug:Log(Object)) - ErrorInfo(Category: Success, Detail: Success, SocketError: Success, Reason: )
이까지 가 start문에서 처리되었고 이후에
Backend.Chat.ChatToChannel을 실행하하여 에러가 발생했습니다.
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뒤끝 SDK 버전 : 5.8.0
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프로젝트명 : 파이널길드
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스테이터스 코드 :
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에러 코드 : Exception: Not connected. (1)
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에러 메시지 :
Exception: Not connected. (1)
#xl.#wl.#il (System.String , BackEnd.Tcp.ChannelType ) (at <1efa43640bf1421f98df3364bd1070d8>:0)
#xl.#wl.ChatToChannel (System.String , BackEnd.Tcp.ChannelType ) (at <1efa43640bf1421f98df3364bd1070d8>:0)
BackEnd.RealTime.GameChat.ChatToChannel (BackEnd.Tcp.ChannelType type, System.String message) (at <1efa43640bf1421f98df3364bd1070d8>:0)
FinalGuild.chatsamplemanager.SendChat (System.String chattext) (at Assets/02_Scripts/Chat/chatsamplemanager.cs:152)
FinalGuild.chatsamplemanager.OnclickSendChat () (at Assets/02_Scripts/Chat/chatsamplemanager.cs:161)
UnityEngine.Events.InvokableCall.Invoke () (at :0)
UnityEngine.Events.UnityEvent.Invoke () (at :0)
UnityEngine.UI.Button.Press () (at C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)