Fail To Load TheBackend aar : UnityEngine.AndroidJavaException: java.lang.ClassNotFoundException: io.thebackend.unity.Utils.OfferDeviceInfo
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJNISafe.FindClass (System.String name) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) [0x00000] in <00000000000000000000000000000000>:0
at BackEnd.NativeInstance.AndroidInstance…ctor () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
at System.Activator.CreateInstance[T] () [0x00000] in <00000000000000000000000000000000>:0
at System.Lazy1[T].ViaFactory (System.Threading.LazyThreadSafetyMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Lazy
1[T]
2024-05-29 15:56:48.482 24110-24160 Unity com.capstone_42.Spintapmasters E System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> UnityEngine.AndroidJavaException: java.lang.ClassNotFoundException: io.thebackend.unity.Utils.OfferDeviceInfo
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJNISafe.FindClass (System.String name) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) [0x00000] in <00000000000000000000000000000000>:0
at BackEnd.NativeInstance.AndroidInstance…ctor () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
at System.Activator.CreateInstance[T] () [0x00000] in <00000000000000000000000000000000>:0
at System.Lazy`1[T].ViaFactory (System.Threading.LazyThreadSafetyMode
2024-05-29 15:56:48.495 24110-24160 Unity com.capstone_42.Spintapmasters E Fail To Check OS Setting
System.Exception: AndroidInstance is not Created
at BackEnd.Backend.q4mF0YyWf () [0x00000] in <00000000000000000000000000000000>:0
at BackEnd.Backend.X0O88iDih () [0x00000] in <00000000000000000000000000000000>:0
at BackEnd.Backend.Nk1sKBSbT (System.Boolean , BackEnd.BackendCustomSetting , BackEnd.BackendReturnObject& ) [0x00000] in <00000000000000000000000000000000>:0
at BackEnd.Backend.Initialize (System.Boolean useAsyncPoll, System.Boolean autoLocationToAsync) [0x00000] in <00000000000000000000000000000000>:0
at BackendManager.BackendSetup () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
BackEnd.Backend:X0O88iDih()
BackEnd.Backend:Nk1sKBSbT(Boolean, BackendCustomSetting, BackendReturnObject&)
BackEnd.Backend:Initialize(Boolean, Boolean)
BackendManager:BackendSetup()
2024-05-29 15:56:48.496 24110-24160 Unity com.capstone_42.Spintapmasters E Initialize err: hashString is empty
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
BackEnd.Backend:Nk1sKBSbT(Boolean, BackendCustomSetting, BackendReturnObject&)
BackEnd.Backend:Initialize(Boolean, Boolean)
BackendManager:BackendSetup()
2024-05-29 15:56:48.497 1597-4597 TaskPersister system_server E File error accessing recents directory (directory doesn’t exist?).
2024-05-29 15:56:48.498 24110-24160 Unity com.capstone_42.Spintapmasters E 초기화 실패 : statusCode : 400
errorCode : InitializeFail
message : hashString is empty
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
BackendManager:BackendSetup()
확인해보았으나 해결방법을 찾지 못해 일단 현재 오류 로그를 보내드립니다. TheBackend.aar를 불러오는 것에 문제가 있어보이는데, 혹시 이것도 동일하게 난독화나 암호화 기능의 문제일까요? 바쁘시겠지만 확인해주시면 감사하겠습니다.