-> applicationWillResignActive()
2021-11-25 13:27:43.231906+0900 ThirtyDays[444:21334] [core] Authorization failed: Error Domain=AKAuthenticationError Code=-7003 "(null)" UserInfo={AKClientBundleID=com.TheBricks.ThirtyDays}
-> applicationDidBecomeActive()
구글 로그인 시작
LoginManager:SignInBackEndWithGoogleLogin()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2021-11-25 13:27:44.704362+0900 ThirtyDays[444:20990] BackendGoogleAuth was created
-> applicationWillResignActive()
2021-11-25 13:27:45.403794+0900 ThirtyDays[444:21470] [tcp] tcp_output [C24.1:3] flags=[R.] seq=491876074, ack=1192168695, win=4094 state=CLOSED rcv_nxt=1192168695, snd_una=491875980
-> applicationDidBecomeActive()
2021-11-25 13:27:46.457534+0900 ThirtyDays[444:21191] 8.9.1 - <AppMeasurement>[I-ACS036000] Found unknown associated object: APMScreen
libc++abi.dylib: terminating with uncaught exception of type Il2CppExceptionWrapper
terminating with uncaught exception of type Il2CppExceptionWrapper
(lldb)
Xcode 로그입니다.
유니티부터 빌드를 다시 해도 여전히 똑같은 오류가 발생하고 있습니다 ㅠㅠ