에디터에서 플레이모드진입시
SendQueueThread: Start
UnityEngine.Debug:Log (object)
pnI0eglpNBjH0xaMSFm.H2BMH9ljBtKmhnFtZ7k:EMYlmwdg5N (string)
BackEnd.SendQueue:StartSendQueue (bool,BackEnd.SendQueue/ExceptionEvent)
SendQueueMgr:Awake () (at Assets/TheBackend/Toolkit/SendQueueMgr.cs:25)
SendQueueThread: Resume
UnityEngine.Debug:Log (object)
pnI0eglpNBjH0xaMSFm.H2BMH9ljBtKmhnFtZ7k:EMYlmwdg5N (string)
BackEnd.SendQueue:ResumeSendQueue ()
SendQueueMgr:OnApplicationPause (bool) (at Assets/TheBackend/Toolkit/SendQueueMgr.cs:55)
연달아서 호출되고
이떄
NullReferenceException: Object reference not set to an instance of an object
BackEnd.SendQueue.aB224JeKsA (System.String ) (at <2dfb424ccb04484ab175132fb2a8e20c>:0)
BackEnd.SendQueue.ResumeSendQueue () (at <2dfb424ccb04484ab175132fb2a8e20c>:0)
SendQueueMgr.OnApplicationPause (System.Boolean isPause) (at Assets/TheBackend/Toolkit/SendQueueMgr.cs:55)
에러발생.
유니티에디터 플레이모드 , 안드로이드빌드시 상관없이 동일하게
발생합니다
Exception: Object reference not set to an instance of an object
Stack Trace: at BackEnd.SendQueue.aB224JeKsA (System.String ) [0x00064] in <2dfb424ccb04484ab175132fb2a8e20c>:0
at BackEnd.SendQueue.ResumeSendQueue () [0x00017] in <2dfb424ccb04484ab175132fb2a8e20c>:0
at SendQueueMgr.OnApplicationPause (SendQueueMgr this, System.Boolean isPause) [0x00019] in C:\Unity Project\RandomSkillSurvival\Assets\TheBackend\Toolkit\SendQueueMgr.cs:56
UnityEngine.Debug:LogError (object)
SendQueueMgr:OnApplicationPause (SendQueueMgr,bool) (at Assets/TheBackend/Toolkit/SendQueueMgr.cs:65)
맨처음을 에러상황을 제외하고 이후에는 정상적으로 작동합니다.